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GBA Hacking Tools

Note: these tools require knowledge of the addresses of sprite/palette data within the ROM. Check the links below for the lists of known addresses in GBA Shining games:

Shining Soul II Sprite Data

Navigation:

GBA Palette Generator/Reader

A simple tool to read or generate new GBA-compatible palettes, that is, a 16 colors palette with 15-bit RGB colors. The output is formatted so that it can be directly inserted into a ROM by pasting it into a hex editor.

The palette set here is also used by the other tools in this page whenever they need one to display graphics with.

Click here to show/hide details

Current functions:

Functions in development:


Load indexed bmp file:

Palette address (Hex):

Palette

Color input range:

Output format:

Output:
Copy to clipboard

GBA Sprite and Tile Viewer/Ripper

A viewer for uncompressed graphical data in GBA ROMs. It uses the palette set in the Palette Generator above to render the graphics.

Click here to show/hide details

Current functions:

Functions in development:


Go to address (Hex):

Sprite dimensions: x

Display dimensions: x


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